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Developing a Windows Screen saver

Written by:Obscurity
Published by:Nightscript
Published on:2004-07-01 05:41:16
Topic:C
Search OSI about C.More articles by Obscurity.
 viewed 16228 times send this article printer friendly

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In this article you'll see how to code a Windows screen saver through the predefined screen saver library. You'll also see some basic GDI code.

In Windows there is a predefined library and header file especially for developing screen savers. This allows less coding time (and less of a mess) when developing screen savers.

So we will start off with looking at some skeleton code to start developing a screen saver. This skeleton code can qualify as a screen saver, it has everything you need; it will produce a black screen saver. Not very lively, if you ask me.

#include <windows.h>
#include <scrnsave.h>

#pragma comment(lib, "scrnsave.lib")
/*
If using Dev-C++ in the pragma comment change 'scrnsave.lib'
to 'libscrnsave.a' without the quotes.
*/

LRESULT WINAPI ScreenSaverProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
    switch(message)
    {
       case WM_CREATE:
         break;
       case WM_DESTROY:
         PostQuitMessage(0);
         break;
       case WM_PAINT:
         break;
       default:
         return DefScreenSaverProc(hwnd, message, wParam, lParam);
    }
    return 0;
}

BOOL WINAPI ScreenSaverConfigureDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
{
    return FALSE;
}

BOOL WINAPI RegisterDialogClasses(HANDLE hInst)
{
    return TRUE;
}


As you can see, the code is not very big, or excessively advanced with Win32 API. As you can see you need to link the scrnsave library and add the scrnsave header file. There is a true beauty about the scrnsave library, it already has the WinMain function there so you don't need to code that into your screen saver, it registers basically a black background and that's it. That is what our skeleton code does, it's a fully functioning screen saver, but it doesn't have any the razzle dazzle you would usually see.

Let's take a look at ScreenSaverProc, in a lamen term it's the equivalent of WndProc in standard Windows applications.

LRESULT WINAPI ScreenSaverProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
    switch(message)
    {
       case WM_CREATE:
         break;
       case WM_DESTROY:
         PostQuitMessage(0);
         break;
       case WM_PAINT:
         break;
       default:
         return DefScreenSaverProc(hwnd, message, wParam, lParam);
    }
    return 0;
}


As I said previously ScreenSaverProc is just another Windows procedure, but instead of using the return function DefWindowProc, we use DefScreenSaverProc. I've heard that some people use DefWindowProc as a return for ScreenSaverProc, but I've had runtime errors with it.

You can see there are 3 messages there (WM_CREATE, WM_DESTROY & WM_PAINT), those are specifically for the next example; usually you will see WM_CREATE, WM_DESTROY, WM_TIMER, and WM_ERASEBKGND used when developing screen savers.

I would imagine you are asking yourself what is with the other two procedures, those are formalities when developing a screen saver. They are both used when developing a dialog for screen saver adjustment. We're not going to go into that here, so the return values will suffice.

Well, here's the semi-reasonable example of a screen saver, it has some GDI basics, but that is a whole different article. I've put some comments in there so you can get the jist of what is going on.

#include <windows.h>
#include <scrnsave.h>

#pragma comment(lib, "scrnsave.lib")

HBITMAP p_bmp = NULL;

LRESULT WINAPI ScreenSaverProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
    switch(message)
    {
    case WM_CREATE:
         /* Uploading a bitmap from our hard disk */
         p_bmp = LoadImage(NULL, "C:untitled.bmp", IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE);
         if(p_bmp == NULL){
           MessageBox(hwnd, "Fatal Error: 101", "Error", MB_OK | MB_ICONEXCLAMATION);
         break;
       case WM_DESTROY:
         DeleteObject(p_bmp); /* Deleting the bitmap when Screen saver is done */
         PostQuitMessage(0);
         break;
       case WM_PAINT:
       {
         BITMAP bm; /* Bitmap structure as seen in bmWidth & bmHeight */
         PAINTSTRUCT ps;

         HDC hdc = BeginPaint(hwnd, &ps);
         HDC hdcMem = CreateCompatibleDC(hdc);
         HBITMAP hbmOld = SelectObject(hdcMem, p_bmp);

         GetObject(p_bmp, sizeof(bm), &bm);

         bm.bmWidth = 1000;
         bm.bmHeight = 700;

         BitBlt(hdc, 5, 5, bm.bmWidth, bm.bmHeight, hdcMem, 5, 5, SRCCOPY);

         SelectObject(hdcMem, hbmOld);
         /* Deleting memory so we don't have any resource leaks */
         DeleteDC(hdcMem);

         EndPaint(hwnd, &ps);
       }
         break;
       default:
         return DefScreenSaverProc(hwnd, message, wParam, lParam);
    }
    return 0;
}

BOOL WINAPI ScreenSaverConfigureDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
{
    return FALSE;
}

BOOL WINAPI RegisterDialogClasses(HANDLE hInst)
{
    return TRUE;
}



NOTE: I haven't double checked all the GDI stuff, but it does compile and display a bmp.

One last thing, after you compile a screen saver, it saves automatically as an executable. You need to change the file extension to scr. eg: screensaver.scr.

As well, you need to put the screen saver in C:WinntSystem32 if you're on NT/2k. And if you're on Win9x/ME put it into C:WindowsSystem.

Can you count how many times I've said screen saver in this article?


Did you like this article? There are hundreds more.

Comments:
bb
2004-07-01 08:53:46
nice article! why dont you use it to create an osix screensaver, and i'll slap it up on the site!
Domuk
2004-07-01 14:25:41
Also, a helpful reference is the MSDN reference for screensavers
mask
2004-09-26 04:18:56
I couldnt get it to compile with dev-c++.
This is despite linking with 'libscrnsave.a' without the quotes.
Any ideas?
errors:
[Linker error] undefined reference to `DefScreenSaverProc@16'
[Linker error] undefined reference to `WinMain@16'
wizzar
2005-05-26 14:30:39
@mask:
in the menu project click on 'project options', then parameters. click 'add library or object', go to your dev-c++ directory, then into the sub directory 'lib' and add 'libscrnsave.a'. now it *should* be working.
sefo
2005-05-27 12:33:15
> "Can you count how many times I've said screen saver in this article?"

18 times
xpi0t0s
2005-06-02 08:55:53
I counted 15 "screen saver", 13 ".*screensaver.*" and 3 "screen savers".
Anonymous
2005-12-10 00:18:01
here's what I got from dev-c++ 4
when I tried to compile as win32 c++
(not that anybody cares, but here it is)
------------------------------------------------------------------------
  • 14 c:/my documents/untitled1.cpp
    ANSI C++ forbids implicit conversion from `void *' in assignment

  • 29 c:/my documents/untitled1.cpp
    ANSI C++ forbids implicit conversion from `void *' in initialization

  • 52 c:/my documents/untitled1.cpp
    parse error before `{'


------------------------------------------------------------------------

I'm just learning c & c++, so basically I have to f***ing idea what's going on there.

also I did link the libscrnsave.a
project options->parameters->add library or object






-=<VISUALIZE WHURLED PEE'S>=-
Anonymous
2006-06-28 14:09:08
Where can I download the screen saver library ?

Anonymous
2006-10-28 15:33:52
"scrnsave.lib" should come with your compiler.
An implementation is present in
MinGW/OpenWatcom.

Anonymous
2008-11-24 10:18:42
I'm only just starting to learn C++
and microsoft visual C++ 2008 express edition gives me these errors when I run the first example.
1>scrnsave.lib(scrnsave.obj) : error LNK2019: unresolved external symbol _ScreenSaverProc@16 referenced in function _RealScreenSaverProc@16

1>scrnsave.lib(scrnsave.obj) : error LNK2019: unresolved external symbol __imp__InitCommonControlsEx@4 referenced in function _WinMainN@16

1>C:\Documents and Settings\Nick Laver\My Documents\Visual Studio 2008\Projects\Screensaver\Debug\Screensaver.exe : fatal error LNK1120: 2 unresolved externals

I'm sick of my compiler doing this EVERY time I use code I get off the internet
Anonymous
2008-12-03 01:55:59
If you get link error LNK2019 it should mean that you forgot to include the library (.lib file) with the code or data that is referenced. I am using the same version of Visual Studio, and fixed the problem with the call to InitCommonControlsEx by including the header "commctrl.h" between angle brackets and including comctl32.lib in the command line for the linker. If Visual Studio feels like cooperating, the menu bar will have a "Properties" menu, and this should have a menu item called "<project name> Properties...". There, you go into "Configuration Properties", "Linker", and "Command Line", which gives you an edit window in which you can add names for more static link libraries. I solved the InitCommonControlsEx problem that way, and only have Visual Studio complaining that ScreenSaverProc and ScreenSaverConfigureDialog are not defined even though they are, everything is spelled correctly, and none of the other supposed causes of that error apply either. (Mind you Microsoft got a reputation for producing moody no-can-do technology for a reason.)
Anonymous
2009-04-22 14:20:49
If Visual Studio feels like cooperating, the menu bar will have a "Properties" menu, and this should have a menu item called "<project name> Properties...". There, you go into "Configuration Properties", "Linker", and "Command Line", which gives you an edit window in which you can add names for more static link libraries. online games
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